Pinx's How to convert

to Jamma

All content on this site Copyright ©2002-2006 Dave Pinx. All rights reserved.

One of my all time favourite games is Crystal Castles by Atari.
As i couldnt afford a dedicated cabinet (Update), i decided to go for a pcb and convert it to play in one of my Jamma cabs.
This isnt as easy as it sounds, so i thought i would put a page on my site showing how i did it.
The following notes are for reference only and although i am happy for anybody to use them,
i will not be held responcible for any mistakes/damage done to your pcb's or cabinets !!

Things you will need.
You will need the following parts to be able to convert a Crystal castles pcb to Jamma :
1) A trackball, preferably an Atari one and one that will fit in your Jamma control panel.

2) An Atari Crystal Castles pcb
3) A 28 way Jamma finger board.
4) Bundles of different coloured wire ( black, red, green, blue, orange, yellow and regular twin core speaker wire)
5) Edge connectors, a 2 x 10 way and a 2 x 22 way.
6) Solder.
7) A small 12v Amp.

Where to start ?
Well i like to start with the Adapter itself first. As you can see i have 2 different types of finger board available to me (pic on left), which means i can make 2 different styles of adapter, but they both do the same job.
Looking at the pic on right, you will see that using the red single sided type of finger board, gives you a loose flexible wire type set up, or using the green double sided type gives you a neat and compact set up.
For making the Crystal Castles adapter i am going to use the green compact style set up.

Edge connector 1.
Taking the 2 x 22 way edge con (available here) you will need to add elongated blobs of solder to all the pins on both sides pic on left, then take the green finger board (available here) and add elongated blobs of solder to the strips along the edge on both sides.
This is the edge without the keyway / notch. pic on right.

Edge connector 1 cont..
Once you have added all the solder blobs, slide the green finger board down the middle of the edge connector between the pins and line the pins up with the strips so that you are almost central, you should have 3 strips too many one end and 2 strips too many the other end on the finger board, now using a flat bladed screwdriver press each pin down onto the strip underneath it and reheat the solder with the iron and let it cool to form a joint pic on left. Once you have soldered all the pins the finger board should be solidly connected the the edge connector pic on right.

Part side.
A No connection

B 5v+
C 10.3v+ (12v+)
D
No connection
E
No connection
F
No connection
H
No connection
J No connection
K No connection
M No connection
N No connection
P No connection
R No connection
S Video Red
T Video Ground
U No connection
V Speaker -
W Speaker +
X No connection
Y 5v+ Controls
Z Ground (gnd)

Pcb pinouts.
Now that we have the basis for an adapter we need to add the relative wires for the game power, colours, sound and controls.
These are known as the game board pcb pinouts, here i have listed the large connector pinouts*, part side (or component) and solder side. I have taken these straight from the Atari manual for this game.
Pinouts are available for other games inc Crystal Castles here : www.spies.com/~arcade
Some of the pinouts on the pcb we will not need to use as these relate to Atari's ARII audio regulator pcb and concern sensing circuits.
Also the pcb uses a 10.3v+ but as its very close to 12v+ we can get away with using the 12v+ from a Jamma p.s.u. for this purpose.
Careful attention MUST be taken when making the conversion from pinout info to actual wire link, as numbers and letters are used for correspondance and in some cases certain numbers and letters are not used as they could look too much like one another (i.e. a G and a 6)
Using the standard Jamma pinout below make the corresponding links from Crystal Castels to Jamma.

* The small connector pin outs will be dealt with in page 2 .

Solder side.
Ground (gnd) 1
5v+ 2
No connection 3
No connection 4
No connection 5
No connection 6
No connection 7
No connection 8
Tracball light (option)9
No connection 10
No connection 11
No connection 12
No connection 13
No connection 14
Video Blue 15
Video Green 16
Video Sync 17
No connection 18
Speaker2 +(option) 19
No connection 20
No connection 21
Ground (gnd) 22


Standard Jamma pinout.
We will not be using all the pinouts, just the ones in Red.
Do not bother making the links for sound yet, as this will be dealt with in page 2.

Part Side (Comp).

Ground (gnd) 1
Ground (gnd) 2
5v+ 3
5v+ 4
5v-
5
(This goes to 10.3v+ on pcb)12v+ 6
Keyway / Notch 7
Counter 1 8
Lockout 1 9
Speaker + 10
No connection 11
Video Red 12
Video Blue 13
Video Ground 14
Test Switch 15
Coin Switch 1 16
Start Switch 1 17
Player 1 up 18
Player 1 down 19
Player 1 left 20
Player 1 right 21
Button 1 22
Button 2 23
Button 3 24
Button 4 25
No connection 26
Ground (gnd) 27
Ground (gnd) 28

Solder side.

A Ground (gnd)
B
Ground (gnd)
C
5v+
D
5v+
E
5v-
F
12v+
H
Keyway / Notch
J
Counter 2
K
Lockout 2
L
Speaker -
M
No connection
N
Video Green
P
Video Sync
R
Service switch
S
Tilt switch
T
Coin Switch 2
U
Start Switch 2
V
Player 2 up
W
Player 2 down
X
Player 2 left
Y
Player 2 right
Z
Button 1 player 2
a
Button 2 player 2
b
Button 3 player 2
c
Button 4 player 2
d
No connection
e
Ground (gnd)
f
Ground (gnd)

 

Key for wire colours.

This is the Key that i like to use for the wires on the adapter :

Black = for all Grounds (GND) inc video Ground.
Red = For 12v+, 5v+ and video Red.
Blue = For Video Blue.
Green = For Video Green.
Yellow = For Video Sync.
Orange = For Controls.
Regular twin core speaker wire.

 

Click magic hat for page 2.

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